Group Projects
Level Designer
May - December 2026
Box Shot is a first-person shooter where players race through handcrafted objective-based levels inside the cardboard world of a child's imagination, combining satisfying gunplay, fast movement, modular Tool Gun abilities, and creative environmental interactions to complete missions as quickly and efficiently as possible. I am the level designer on this project containing more than 40 people of artists, designers, and programmers.

Level Designer
January - May 2026
Hamsterballin' is a physics-based “kart” racer where players control gacha ball vehicles piloted by hamsters throughout toy factory themed tracks. The “kart” physics uses unique momentum-based movement, allowing for high player skill expression. I was the level designer on this 43-people team, specifically in charge of designing and implementing the "Gacha Galaxy" level from start to finish.
Level Designer
September - December 2025
Dark Phaser is a 2d fast-paced side-scrolling platformer game where you play as the Grim Reaper, traversing between the Light Realm and the Dark World to collect the souls of the dead. As one of the two level designers, I collaborated with 3 other people to bring this project from design to development using Unity in 4 months. This is also the first group game project that I've been involved with, so it means a lot to me and I'm very proud of our results.

